Imgurcraft | The minecraft server for Imgurians!

All Imgurcraft boards => General Discussion => Topic started by: Ellenoria on February 14, 2018, 03:09:52 pm

Title: 1.13/1.14
Post by: Ellenoria on February 14, 2018, 03:09:52 pm
The upcoming update shouldn't break existing worlds, looks like a really solid update at the moment and I'm really excited for it :O
Title: Re: 1.13/1.14
Post by: Ellenoria on February 14, 2018, 03:20:31 pm
https://www.youtube.com/watch?v=87VVnn9mS9I
Changes made so far in the newest snapshot!
Title: Re: 1.13/1.14
Post by: Hippiecheese on February 15, 2018, 03:29:12 am
aww but none of the new stuff will spawn in my area, except for maybe mobs.
Title: Re: 1.13/1.14
Post by: FishSandwich on February 15, 2018, 03:51:27 pm
We're resetting on this update anyways, so nothing will be spawning in your area. For the sake of it non-existing and all.
Title: Re: 1.13/1.14
Post by: Hippiecheese on February 15, 2018, 04:20:18 pm
Oh sweet!! New world, new home, new map, new kingdom, new spawn town, new everything! Do we know when the update is coming? it seems pointless to keep working on my stuff actually.
Title: Re: 1.13/1.14
Post by: Ellenoria on February 16, 2018, 01:57:38 am
Awesome, I'm excited for a new start! the update is planned for sometime early to mid spring ish. At least that's what they're hoping for, but the current snapshots are still missing quite a lot of stuff, so it could be late spring to early summer at the latest.
Title: Re: 1.13/1.14
Post by: FishSandwich on February 16, 2018, 04:31:23 am
Nope, that was when 1.13 and 1.14 were still separate updates. They've now been merged, but that means the technical update will arrive a little later, but the aquatic features will arrive a little earlier. No details on how much earlier that is exactly, but still.

https://minecraft.net/en-us/article/java-edition-technically-updated
Title: Re: 1.13/1.14
Post by: rev_xpurple on February 21, 2018, 07:17:35 pm
I'm excited for the update.  The change in water is going to be "fun".
Title: Re: 1.13/1.14
Post by: dragginmaster on February 28, 2018, 06:18:05 am
i am looking forward to fish tanks
Title: Re: 1.13/1.14
Post by: FishSandwich on February 28, 2018, 03:53:02 pm
I too am looking forward to getting a tank.
Title: Re: 1.13/1.14
Post by: rev_xpurple on February 28, 2018, 10:28:31 pm
I've looked at thousands of maps trying to find the perfect seed.  I'll have the right one selected in time.
Title: Re: 1.13/1.14
Post by: Hippiecheese on February 28, 2018, 11:48:34 pm
Why not just do a random world?
Title: Re: 1.13/1.14
Post by: rev_xpurple on March 01, 2018, 12:53:04 am
Going with the theme of 1.13 being the aquatic update I'd like to have a lot of nice deep oceans.  Not all maps provide this.  Also, its' good to have nicely formed land masses rather than just a swath of solid land with dots of ocean "large lakes" here and there.  It's also good to have a balance of various biomes and or various other structures.  Nothing like having to go 20,000 blocks to find an end portal or a mooshroom island.
Title: Re: 1.13/1.14
Post by: Hippiecheese on March 01, 2018, 03:06:52 am
That's fair, maybe I should live underwater this time.
Title: Re: 1.13/1.14
Post by: MiningMarten on March 01, 2018, 12:53:14 pm
Quote from: Hippiecheese on March 01, 2018, 03:06:52 amThat's fair, maybe I should live underwater this time.

I think we should all live underwater this time.. lets make an all ocean survival world... just to shake things up a bit.
:D
Title: Re: 1.13/1.14
Post by: Hippiecheese on March 01, 2018, 09:04:09 pm
https://i.imgur.com/I1ldXOz.jpg No gods or kings, only man.
Title: Re: 1.13/1.14
Post by: theribz on March 02, 2018, 04:57:40 am
i saw Xisuma made a video about this terrain generating mod that looks amazing, maybe we could implement that?


https://www.youtube.com/watch?v=1VOdyYan-3g (https://www.youtube.com/watch?v=1VOdyYan-3g)
Title: Re: 1.13/1.14
Post by: dragginmaster on March 05, 2018, 01:50:24 pm
Quote from: theribz on March 02, 2018, 04:57:40 ami saw Xisuma made a video about this terrain generating mod that looks amazing, maybe we could implement that?


https://www.youtube.com/watch?v=1VOdyYan-3g (https://www.youtube.com/watch?v=1VOdyYan-3g)

i like that but I would want to wait until its been updated to the newest version
Title: Re: 1.13/1.14
Post by: rev_xpurple on March 06, 2018, 06:46:51 pm
I'm still looking at seeds.  So much fun.  I have no idea how many thousands I've generated so far trying to find the perfect one :)

Seriously, it's addictive.  I've spent several hours a night the last week doing this.
Title: Re: 1.13/1.14
Post by: Hippiecheese on March 07, 2018, 09:19:03 pm
Hey! we could potentially have a big map room, marking all the player homes. Or at the very least map out spawn in great detail! https://youtu.be/o1rbBauBMEU
Title: Re: 1.13/1.14
Post by: FishSandwich on March 08, 2018, 12:12:15 pm
Technically, we alread have a big map room that marks all the player homes. It's called the dynmap. :p
Title: Re: 1.13/1.14
Post by: Hippiecheese on March 09, 2018, 01:09:36 pm
Well yeah but.... I JUST THOUGHT IT WAS REALLY COOL OKAY!?! Don't you sit there judging me with your big fancy map that doesn't take literally forever to build and make.
Title: Re: 1.13/1.14
Post by: theribz on March 14, 2018, 12:34:53 pm
another suggestion to the new map is to add some kind of voting reward system for voting on different MC server websites to promote the server, it attracts alot of new players and i think general activity would increase then aswell.

also

weekly competitions, i've been playing on another server for a couple of weeks now and they have weekly competitions, like most jumps, most skellies killed or this weeks comp is diamond ore collected.
this makes it still fun and relevant for old players and just all around fun!

just some suggestions, what do you guys think?
Title: Re: 1.13/1.14
Post by: Hippiecheese on March 14, 2018, 12:59:18 pm
Well the thing about attracting new players is Imgurcraft is for Imgurians I believe. Advertising everywhere kind of defeats the purpose of there being Imgurcraft. I like the competition idea though!
Title: Re: 1.13/1.14
Post by: El_Huhn on March 14, 2018, 02:21:08 pm
Can I keep the stuff in my enderchest? I don't like grinding for tools and stuff.

We discussed this idea on the server several days ago: Maybe you could provide two teleport blocks to each player after he/she played for a set period of time, mined X blocks, gained X exp or something. One block would be the personal teleport block which you can port to anytime, the second would be a public teleport block where other players can teleport to from the capitol. You are free to place them when and where and if you want.
Title: Re: 1.13/1.14
Post by: FishSandwich on March 14, 2018, 03:05:23 pm
Quote from: theribz on March 14, 2018, 12:34:53 pmanother suggestion to the new map is to add some kind of voting reward system for voting on different MC server websites to promote the server, it attracts alot of new players and i think general activity would increase then as well.

Personally, this is a big no no for me. First off al, like cheese said, this would defeat the purpose of an imgur based minecraft server. The "official" imgur gaming community created a minecraft server as well (Because they're useless and can't google "imgur minecraft server", smh we're literally the first result), and soon began promoting the server on other sites because the admin wanted to bank off the fact that he had a big starting community that would attract more players. I played there a little bit and let me tell you, it was noticeable when people didn't find it through imgur.

This is because, most importantly, the reason we have such an adult community is a direct result from being imgur based. It's the little kids that don't read rules, refuse to take others into account and spout nonsense in chat that look for servers on those sites. It's not that I'm against advertising per se, I'm mostly against it knowing the type of people it's going to attract. More players would be great, but not at the cost of losing our entire personality as a server.

Furthermore, that server is even deader than our server now, because the people who wanted to play on an imgur-based server were no longer playing on an imgur-based server and just left. It would increase player activity by completely replacing the current community.

Quote from: El_Huhn on March 14, 2018, 02:21:08 pmCan I keep the stuff in my enderchest? I don't like grinding for tools and stuff.

We discussed this idea on the server several days ago: Maybe you could provide two teleport blocks to each player after he/she played for a set period of time, mined X blocks, gained X exp or something. One block would be the personal teleport block which you can port to anytime, the second would be a public teleport block where other players can teleport to from the capitol. You are free to place them when and where and if you want.

With a map reset, player inventories get reset, including ender chests, sorry. I'm usually very quick at getting geared up though, so I could probably lend you some basic tools very soon into the map's existence if that strikes your fancy.

I'm not sure how possible that teleport system is, even if we were to allow it. It just sounds a lot like the /home commands which we're trying to avoid in order to stay vanilla. The one thing I can think of that still feels "vanilla" is personal end portals. People could meet in the end to trade, and leaving the end would immediately send you back to your own base (assuming your bed is in your base) again. This would allow player interaction without having to introduce something incredibly abusable like teleportation.
Title: Re: 1.13/1.14
Post by: rev_xpurple on March 15, 2018, 04:44:34 pm
As for teleportation.

I like the idea of having a main spawn city, and then four other smaller spawn cities like we do now.  I would be ok with having teleport blocks to and from those locations.

As for personal teleport blocks, I would prefer to avoid it as fish says, it removes the vanilla feel.

Title: Re: 1.13/1.14
Post by: Hippiecheese on March 15, 2018, 05:01:34 pm
OOOOOOOH in honor of the new update, maybe spawn should be underwater? or maybe one of the other cities?
Title: Re: 1.13/1.14
Post by: rev_xpurple on March 16, 2018, 03:31:54 am
I can't give you specifics, but there are fun things planned :)
Title: Re: 1.13/1.14
Post by: Hippiecheese on March 17, 2018, 12:59:40 am
OOOOOOHHHHHH I LOOOOVE FUN THINGS!~
Title: Re: 1.13/1.14
Post by: dragginmaster on March 18, 2018, 06:59:25 am
I would like to propose an idea.

semi custom mob spawners.

1: you have to find and existing mob spawner.
2: you have to pay some sort of fee, what the fee actualliy is (i.e.5 diamond blocks) whether the fee goes to some sort of community thing or the fee simply gets burned up in lava, would be up for discussion

3: player can have a spawner converted to a mob spawner that is actually able to be found in game. i.e. convert a cave spider spawner to a skeleton, zombie or normal spider spawner.

Title: Re: 1.13/1.14
Post by: Hippiecheese on March 19, 2018, 02:50:52 pm
but I want a wither spawner! D:
Title: Re: 1.13/1.14
Post by: theribz on March 19, 2018, 04:59:36 pm
Quote from: dragginmaster on March 18, 2018, 06:59:25 amI would like to propose an idea.

semi custom mob spawners.

1: you have to find and existing mob spawner.
2: you have to pay some sort of fee, what the fee actualliy is (i.e.5 diamond blocks) whether the fee goes to some sort of community thing or the fee simply gets burned up in lava, would be up for discussion

3: player can have a spawner converted to a mob spawner that is actually able to be found in game. i.e. convert a cave spider spawner to a skeleton, zombie or normal spider spawner.



isnt that a little too OP?
Title: Re: 1.13/1.14
Post by: rev_xpurple on March 20, 2018, 01:42:36 am
I'm not sure what to say on custom mob spawners.  That is quite OP.  But, I'll bring it up with the other mods anyway.
Title: Re: 1.13/1.14
Post by: dragginmaster on March 20, 2018, 02:40:36 pm
im not suggesting that any spawner be created that you could not find in game.

nor am I suggesting it be done without any work.

Title: Re: 1.13/1.14
Post by: rev_xpurple on March 20, 2018, 03:52:53 pm
The mods have discussed this and this may totally be a thing.  Say, a villager at spawntown that sells spawn eggs (which you can put into a natural spawner of your choosing) in exchange for say 32 emerald ore.  You know, something that can't be farmed.

Thoughts?  Suggestions?

I don't want to make it too OP, or break the game.  But, the option for custom spawners also reduces server load, so there is that.
Title: Re: 1.13/1.14
Post by: FishSandwich on March 20, 2018, 04:22:28 pm
Like I said when we discussed this, the one thing I don't like about this is that it would work for cave spider spawners (and perhaps blaze spawners but having to build your farm in the nether above a sea of lava might be a proper trade off). Cave spider spawners are generally the most useless spawner for mob farms and that's why they're so common as to not make it gamebreaking. I remember Kasiopeia trying to build a cave spider farm on this map because she found 3 spawners all within range of each other - imagine being able to turn those into skeleton spawners.

On the other hand, I do like the idea, and wouldn't even be completely opposed against adding spawners for mobs you can't normally find, like creepers or zombie pigmen or something, because if you really wanted to, you could make farms for those anyways - just with a lot more materials, time and trail-and-error. Might as well make it easy on you guys. Perhaps against a much higher trade off alongside the emerald ores - like diamond blocks, or nether stars even?
Title: Re: 1.13/1.14
Post by: Rose on March 20, 2018, 07:37:44 pm
I can see why you'd want these things, but vanilla is vanilla and I happen to love shit as vanilla as possible (excluding the bedroom, hue).
If you're gonna start selling special things for a price, where are you going to draw the line?


"Oh, he was allowed to buy a spawner change, so I want to be allowed to buy [ridiculous item that is normally unobtainable in vanilla survival]"





Title: Re: 1.13/1.14
Post by: rev_xpurple on March 20, 2018, 11:00:56 pm
Rose: I totally understand your point.  The key point though being it has to be expensive in a non-farmable way.  Think of how long it would take to find 32 emerald ore :)
Title: Re: 1.13/1.14
Post by: theribz on March 21, 2018, 01:26:21 am
idk, i'm with Rosie on this one, i really don't see a point in making it easier to obtain certain spawners.

need a blaze farm? go to the nether, need a creeper farm? build one - sell gun powder - profit.

i mean whats next? shulker farms? even if you make the price ridiculous (emeralds are not hard to obtain btw).

what we COULD do, is increase the rate of spawner generation maybe?
Title: Re: 1.13/1.14
Post by: Hippiecheese on March 21, 2018, 02:23:00 am
I was definitely joking about a wither spawner. I'm not a super huge fan of the whole idea myself, but it won't effect me much either since I don't fool with that stuff I do feel 32 emerald ore is a big price though, but it could be bigger seeing as how others can be paid for their emerald ores, or paid to gather them, making the chore a lot less of a chore.
Title: Re: 1.13/1.14
Post by: dragginmaster on March 21, 2018, 06:30:05 am
well if we are going to draw the line at vanilla then we don't need TP booths to areas away from spawn.

we need mob damage and fire spread turned back on.

if you build correctly you can still have nice things.

Title: Re: 1.13/1.14
Post by: Funky_Swunk on March 21, 2018, 07:15:41 am
I'm in Team Rose.
Title: Re: 1.13/1.14
Post by: Rose on March 21, 2018, 08:36:27 am
@Master Disabling mob damage and firespread is also (accidental) grief protection.
Title: Re: 1.13/1.14
Post by: FishSandwich on March 21, 2018, 08:51:11 am
This topic was really just for brainstorming, a vote would be held even if we only got positive reactions.

To pick out just one thing out of the comments though:

Quote from: Rose on March 20, 2018, 07:37:44 pm"Oh, he was allowed to buy a spawner change, so I want to be allowed to buy [ridiculous item that is normally unobtainable in vanilla survival]"

Quote from: theribz on March 21, 2018, 01:26:21 ami mean whats next? shulker farms? even if you make the price ridiculous

I said that if changing spawners was going to go through in the first place, changing the spawner to a mob not normally found in spawners might be an idea if that mob was already farmable in some other way. This would, for example, not include shulkers, because you can't farm those to begin with. I'm thinking in the realm of things you can already do but making them easier. That's exactly where the line is, so those doomsday theories are both out the window.

Also, let me be perfectly clear: I'm against the ability to change spawners, but if the majority of the community votes in favor, I'd like to go all the way and add things like creeper and pigmen spawners.
Title: Re: 1.13/1.14
Post by: Hi_Mister on March 21, 2018, 11:26:44 am
I would personally be against the ability to change spawners. I believe if you find a spider spawner you have a spider spawner. Though I can understand why there should be an ability to access a creeper spawner, other mobs are harder to farm for a reason, and for me, making it much easier to farm certain mobs won't necessarily make the server better.
Title: Re: 1.13/1.14
Post by: Hippiecheese on March 21, 2018, 12:19:55 pm
Quote from: Hi_Mister on March 21, 2018, 11:26:44 amI would personally be against the ability to change spawners. I believe if you find a spider spawner you have a spider spawner.
as on the fence but that sold it for me. I'm against spawners being changed.
Title: Re: 1.13/1.14
Post by: rev_xpurple on March 21, 2018, 11:51:58 pm
We appreciate everyone's input on this.  This was a topic brought up by one of our members as "could we do this?" and thankfully we are all able to discuss in a constructive way.  Thank you!
Title: Re: 1.13/1.14
Post by: bobbobogaming on March 22, 2018, 02:55:08 am
I to am against to many chances including giving access to buying spawners. I feel like when thinking about makeing changes we should remember what this server has always wanted to be, and one of the main points has been that we are vanilla (with some exeptions). I whould be very carefull when makeing changes that whould make changes to this. If we chould just resource hunt for some time, and then buy a spawner changer then we begin to feel more and more like some resource server that works by buying everything and kind of maby ruins some of the feel of the server. Or so i think anyway.
Title: Re: 1.13/1.14
Post by: dragginmaster on March 31, 2018, 07:34:11 am
the nice thing about this server is that we often try new things, without them needing to be permanant

I liked the RPG map but we don't really do that any more.
Title: Re: 1.13/1.14
Post by: rev_xpurple on April 02, 2018, 09:11:56 pm
As I've said before.  I'm totally cool with the spawn egg thing so players can change spawners.  But, it has to be expensive.

Should we hold a vote?

I ask, though it seems the general opinion seems to be no, but it might nice to make official.
Title: Re: 1.13/1.14
Post by: Hippiecheese on April 02, 2018, 11:34:35 pm
I say we hold a vote, yes. It will give us all a chance to be heard about it.
Title: Re: 1.13/1.14
Post by: Hippiecheese on April 09, 2018, 10:50:03 pm
I think we reaaaaally jumped the gun on this whole thing... What if they take a whole year?!?
Title: Re: 1.13/1.14
Post by: rev_xpurple on April 10, 2018, 04:46:02 pm
Sadly, that may be the case at the rate things are going.  Anyway, till then enjoy the creative option for exploring the world or building massive structures that you would otherwise never bother with due to the crazy resources required.
Title: Re: 1.13/1.14
Post by: FishSandwich on April 11, 2018, 05:41:20 am
Quote from: Hippiecheese on April 09, 2018, 10:50:03 pmI think we reaaaaally jumped the gun on this whole thing... What if they take a whole year?!?

1.13 was announced for somewhere between April and June. Best case scenario it would've come out 10 days ago, don't feel like that's jumping the gun.
Title: Re: 1.13/1.14
Post by: dragginmaster on April 12, 2018, 12:41:06 pm
how often do they miss their vague targets?
Title: Re: 1.13/1.14
Post by: FishSandwich on April 12, 2018, 01:41:23 pm
I believe I witnessed it once. Don't remember what version that was though.

Also, with today's snapshot's addition of dolphins and icebergs, all features that were revealed when the aquatic update was announced are now actually in the game, so they're close to the official release.
Title: Re: 1.13/1.14
Post by: rev_xpurple on April 12, 2018, 11:06:25 pm
I'm super excited and we will have this rolled out just as soon as possible.
Title: Re: 1.13/1.14
Post by: theribz on April 13, 2018, 03:07:07 pm
Did you find a sweet seed yet rev?
Title: Re: 1.13/1.14
Post by: rev_xpurple on April 13, 2018, 09:10:16 pm
Yep, I found one that is amazing.  Tons of islands and lots of ocean.  But, with enough mainland in places to keep people happy too.

I spent over 40 hours going through various seeds to find a good one :)
Title: Re: 1.13/1.14
Post by: Hippiecheese on April 14, 2018, 02:04:17 pm
I appreciate your hard work! Too bad we don't have a volley ball to recreate castaway with.
Title: Re: 1.13/1.14
Post by: rev_xpurple on April 14, 2018, 03:32:47 pm
Hahahahaha, no need, no need.  The world will be populated soon enough :)
Title: Re: 1.13/1.14
Post by: FishSandwich on April 14, 2018, 03:56:04 pm
Quote from: Hippiecheese on April 14, 2018, 02:04:17 pmI appreciate your hard work! Too bad we don't have a volley ball to recreate castaway with.

(https://minecraft-heads.com/media/k2/items/cache/90c8a860751b252e58c26f97e05856c4_M.jpg)
Title: Re: 1.13/1.14
Post by: Hi_Mister on April 15, 2018, 07:05:24 am
But now there may not be any blue ice :(, unless there is an ice spikes biome