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Messages - FishSandwich

16
Whitelist application / Re: Whitelist applications
March 31, 2020, 12:21:19 pm
Whitelisted, be sure to read the rules and check out the discord as well - a lot of stuff happens over there which is why the forums receive so little activity. https://discord.gg/bqfTG5c
17
Claim your land / Re: The Giant Black Sphere of Doom
March 07, 2020, 08:28:47 am
Done!
18
General Discussion / Spawn is a ghost town
January 23, 2020, 12:46:37 pm
!! Warning !! This is a call out post. No one gets spared.



Hey everyone. It's your resident banhammer-wielding maniac, here to complain about something again. As the title may have spoiled already, spawn is a ghost town, despite the server getting a small handful of people who are regularly playing again, and it's been nice to see a few people online whenever you join (also please consider logging in and having a look if you haven't for a couple months :D)

The primary reason spawn is a ghost town mainly seems to be because there just doesn't seem to be anything to do around the area. Why is this? Because the area directly around the spawn teleports/nether portal is filled with useless bullshit. Low quality safehouses that don't even work, shops that haven't had almost anything in stock for ages, "temporary" buildings that have been there for the good part of half a year now. I've compiled a list below;

Starting from the spawn teleport straight away, we run into the first relic of a bygone time: the public rest house. It's just a small building with a bed, some furnaces and chests, etc. This might've been useful in the early days of the server when it was constructed, but it serves little to no purpose now. There's plenty of other safe spaces in spawn, not to mention you can't even sleep in this rest house anymore, because there's a trapped ravager in the pit next to it, making it so there's always monsters nearby that prevent you from sleeping.


Right behind the rest house is dragginmaster's second hand item shop. I remember it selling mending books at one point, and it was pretty useful, but that time has passed. It's current stock consists of 2 saddles (which are being offered free elsewhere anyways) and 5 stacks of arrows. That's it. There's also payment for items that have been sitting in the chests for more than 7 months, showing how long it's been since the owner went by to check on the supplies. It's just taking up space in a prominent location right by the spawn.


This area is just a mess. There appears to be a small cobble hut that was once someone's starter base, and a water elevator that let's you fall back down onto a slime block again? I don't even know what's going on here.


While you're there, you should check out the ...egg ...thing? behind you. There's... paintings inside?


If we head a little further into spawn, we'll come by the Butts enchanted book store (that is very low on stock)! See that sign outside saying they're moving soon? That sign's been there for 7 and a half months. Poor cola is still waiting on his spot to this day.


On your left hand side you'll now come by the main attraction: The bone shrine! It's made of bones. That's it.


If we take a really long walk past the big building we see in the above picture, we'll find yet another rest house. I'll refer back to the first bullet on this list. This is probably the thing on this list I have the fewest amount of gripes with because it also serves as an access point to the underground mall, and it's not in the way right now, but it is basically blocking the expansion of spawn in this direction just because there's so much dead space around it that can't be used now.


Then there's the bee tree right by spawn. In the newest 1.15.2 update, there's finally a way to generate your own bee nests by growing oak or birch saplings next to a flower, so once we update to that version I plan on getting rid of this as well.


There's also this bigass candy cane. It's not really in the way as much since it fuckin' towers over everything, but christmas was a month ago, c'mon now.


All these buildings and whatnot take up space from things that could be actually useful, or shops that could actually get stocked. Little_Billy made this great gear & item shop not too long ago for example, but it just has to be small wall now instead of an actual building because there's simply no room around spawn, which is kinda sad :c It's just a step up from the single-chest shops that I've tried getting rid of multiple times but that just keep popping up for most likely the same reason.




I'd like to get rid of the lot of these buildings (after talking to the owners, of course), so there's more room for new things, which might in turn motivate people to build something, or to check out spawn more regularly :) I'd also like to personally build a post office/trading hall-sort of building right by the spawn platform that'll hopefully get rid of the one-chest shops once and for all. Need to leave something for someone that isn't currently online, and you don't know where they live? Leave it for them in the post office! Have you recently come into the possession of a large number of elytra and you want to sell them, but you don't want to build a whole shop for that because you can't to bother keeping it stocked? Claim a chest in the trading hall and sell them from there, unclaiming the chest when you've sold out, easy as that! The post office/trading hall could also function as a safe house by putting a few beds in a back room or something, if people insist on having one still.

If your jimmies remain rustled for longer than 4 hours, contact a medical expert.
19
Been Griefed? / Re: Wierd glitch
July 26, 2019, 10:19:38 am
Restarted the server and it seems to be fixed now. Seems like the server wasn't saving player data for whatever reason, but that also means I can't really do anything for you considering the distance you traveled and the items you got.
20
Claim your land / Re: Hi_Mister Place
July 14, 2019, 12:52:57 pm
Added.
21
Quote from: Rose on July 11, 2019, 12:20:36 pmYou have made it more difficult than Barren, seeing as the searchground went from 5kx5k to 20kx20k. So obviously this is a completely original idea.

Eh, all the creatures are within a 10kx10k area and there's twice as many of them, so they should be about as common within the area as when Barren did it actually. Also, they can only logically be in areas that are already loaded on the dynmap, because the chunks were loaded when I built there, so it should in fact be easier.
22
Community / Fish's Fantasticly Fun Treasure Hunt
July 11, 2019, 11:41:32 am
Because I needed something to do while I blatantly ignore the interior of my base, I made a small treasure hunt for other people who also want to ignore their ongoing building projects. I've built 6 minecraft creatures all over the map that have some hidden (and if I do say so myself, EPIC) loot to share with whoemever finds it first. This is a COMPLETELY ORIGINAL idea and totally not stolen from that one time Barrendome did it.

1. The Wandering Lord of Llamas


The Wandering Lord of Llamas is the mysterious entity living in the mountains of the Imgurcraft world that gave birth to all the llamas accompanying the Wandering Traders that travel the overworld. It lives somewhere deep in the mountains and only few have ever encountered it, but all who have touched its incredibly soft and silky wool were granted great riches. (tip: it keeps its treasure up its butt)

2. Turtlezilla


Turtlezilla was once an ordinary turtle, until she went for a swim through a nuclear test site. This leisurely swim made her become gigantic in size and also gave her some sort of atomic breath attack in some movies. Luckily for us she is peaceful and just wants to take care of all her babies. Rumor has it that she passed on some of her mutated DNA to her eggs, I wonder if they develop any martial arts skills when they're teenagers.

3. The Shulker King


The Shulker King is a mighty monster, who long ago united all shulkers to built the end cities we all know and love to hate. However, he is sick and tired of all the intrusions in his mighty kingdom and came out to the overworld to serve a dish of sweet, sweet revenge! Just one problem - he forgot he can't really move. Makes him easy to rob.

4. The Lone Guardian


The Lone Guardian was once a staunch protector of an ocean temple, until the temple was raided and turned into a prismarine farm. He alone managed to escape and now wanders the sea in search of a new home. Feeding on squids, fish, dolphins and unaware swimmers and no longer limited by the confines of a temple has allowed him to grow even larger than an Elder Guardian, with an outer carapace that's said to be even tougher than diamond.

5. The Magma Core


Legend has it that at the beginning of time, there were not multiple magma cubes as there are today, but one gigantic magma cube that took up all of the Nether. As the magma cube ate and ate and grew and grew, suddenly, it became too big even for the nether to contain it and exploded, splitting into the smaller magma cubes we know today. The Magma Core is a peculiar creature that once sat at the very heart of this first magma cube, and it still contains some of its ancient power.

6. Endermoron


Unlike the other creatures on the list, Endermoron hasn't really done anything noteworthy. He's just really fucking stupid. Look at his dumbass sitting on that small island. You know why he's there? Because he's completely stuck. There's no land close enough for him to teleport to. What a fucking idiot. Probably believes pee is stored in the balls.


PS: please don't destroy them, just take the loot from the shulker boxes c:
23
Whitelist application / Re: Whitelist application
June 19, 2019, 10:16:30 am
Whitelisted.
24
Added a marker for you, honey poney.
25
Claim your land / Re: Swimdom Kingdom Productions
June 12, 2019, 09:33:16 am
Added!
26
Community / Re: Ender Dragon Event
June 12, 2019, 07:06:34 am
Quote from: Little_Billy17 on June 11, 2019, 06:35:19 amAlso, when does this poll end?

That would've been fucking great to know now wouldn't it
27
General Discussion / Re: 1.14 Map reset?
April 28, 2019, 07:27:10 am
Quote from: BlueSuede on April 28, 2019, 06:01:33 amEh, my vote is for waiting on the plugin protections to work, just to try to help prevent those types of people from even trying. With login numbers the way they are (very heavily including myself here), having setbacks like griefing would just bring more discouragement to people. I agree with Fish that I don't remember there being a ton last time we went without, but the pull of the dark side is strong to some, especially with no way to enforce consequences. (all that being said, I hope the plugins update soon because I miss all you fuckers XD)

Should probably have added a long time ago that the last plugin we needed was in a working state 3 months after the official 1.13 release, so you might have to miss us fuckers for a very long while if we wait for plugins.
28
General Discussion / Re: 1.14 Map reset?
April 25, 2019, 05:09:38 am
Should probably wait until Monday anyways, I expect there's some people who only get on their PCs in the weekend.
29
General Discussion / Re: 1.14 Map reset?
April 24, 2019, 09:38:07 am
Quote from: otakugenx on April 23, 2019, 09:30:12 pmOr are we going to end up with 9 months latter right back to the way it is now?

Yes, we are probably. Thing is, I don't think there is much we can do to keep people coming. Sure, resetting the map might only bump activity for like a month or 2, but what's the alternative? Not resetting and having the exact same activity in 9 months without that bump?
30
General Discussion / Re: 1.14 Map reset?
April 22, 2019, 09:13:08 am
Quote from: Rose on April 22, 2019, 08:27:43 amI do say wait for all the plugin updates, because I do recall the start of this map being a bit of a shitfan concerning certain people. And I would feel much more secure knowing that we have protection against griefing and stealing.

They never stole or griefed anything though, they were just trolling and shittalking in chat. That had nothing to do with plugins.