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Messages - FishSandwich

61
General Discussion / Re: 1.13/1.14
March 20, 2018, 04:22:28 pm
Like I said when we discussed this, the one thing I don't like about this is that it would work for cave spider spawners (and perhaps blaze spawners but having to build your farm in the nether above a sea of lava might be a proper trade off). Cave spider spawners are generally the most useless spawner for mob farms and that's why they're so common as to not make it gamebreaking. I remember Kasiopeia trying to build a cave spider farm on this map because she found 3 spawners all within range of each other - imagine being able to turn those into skeleton spawners.

On the other hand, I do like the idea, and wouldn't even be completely opposed against adding spawners for mobs you can't normally find, like creepers or zombie pigmen or something, because if you really wanted to, you could make farms for those anyways - just with a lot more materials, time and trail-and-error. Might as well make it easy on you guys. Perhaps against a much higher trade off alongside the emerald ores - like diamond blocks, or nether stars even?
62
Whitelist application / Re: Whitelist Application
March 18, 2018, 12:39:30 pm
Whitelisted.

You should probably know that we plan to reset once the 1.13 update hits, so anything you do now won't be around for long. Also, the server's largely inactive for that reason, so you might not see a whole lot of people around.
63
Whitelist application / Re: Whitelist Application
March 18, 2018, 12:39:12 pm
Whitelisted.

You should probably know that we plan to reset once the 1.13 update hits, so anything you do now won't be around for long. Also, the server's largely inactive for that reason, so you might not see a whole lot of people around.
64
Whitelist application / Re: TopHatTyranny
March 18, 2018, 12:37:37 pm
Whitelisted.
65
General Discussion / Re: 1.13/1.14
March 14, 2018, 03:05:23 pm
Quote from: theribz on March 14, 2018, 12:34:53 pmanother suggestion to the new map is to add some kind of voting reward system for voting on different MC server websites to promote the server, it attracts alot of new players and i think general activity would increase then as well.

Personally, this is a big no no for me. First off al, like cheese said, this would defeat the purpose of an imgur based minecraft server. The "official" imgur gaming community created a minecraft server as well (Because they're useless and can't google "imgur minecraft server", smh we're literally the first result), and soon began promoting the server on other sites because the admin wanted to bank off the fact that he had a big starting community that would attract more players. I played there a little bit and let me tell you, it was noticeable when people didn't find it through imgur.

This is because, most importantly, the reason we have such an adult community is a direct result from being imgur based. It's the little kids that don't read rules, refuse to take others into account and spout nonsense in chat that look for servers on those sites. It's not that I'm against advertising per se, I'm mostly against it knowing the type of people it's going to attract. More players would be great, but not at the cost of losing our entire personality as a server.

Furthermore, that server is even deader than our server now, because the people who wanted to play on an imgur-based server were no longer playing on an imgur-based server and just left. It would increase player activity by completely replacing the current community.

Quote from: El_Huhn on March 14, 2018, 02:21:08 pmCan I keep the stuff in my enderchest? I don't like grinding for tools and stuff.

We discussed this idea on the server several days ago: Maybe you could provide two teleport blocks to each player after he/she played for a set period of time, mined X blocks, gained X exp or something. One block would be the personal teleport block which you can port to anytime, the second would be a public teleport block where other players can teleport to from the capitol. You are free to place them when and where and if you want.

With a map reset, player inventories get reset, including ender chests, sorry. I'm usually very quick at getting geared up though, so I could probably lend you some basic tools very soon into the map's existence if that strikes your fancy.

I'm not sure how possible that teleport system is, even if we were to allow it. It just sounds a lot like the /home commands which we're trying to avoid in order to stay vanilla. The one thing I can think of that still feels "vanilla" is personal end portals. People could meet in the end to trade, and leaving the end would immediately send you back to your own base (assuming your bed is in your base) again. This would allow player interaction without having to introduce something incredibly abusable like teleportation.
66
General Discussion / Re: 1.13/1.14
March 08, 2018, 12:12:15 pm
Technically, we alread have a big map room that marks all the player homes. It's called the dynmap. :p
67
General Discussion / Re: 1.13/1.14
February 28, 2018, 03:53:02 pm
I too am looking forward to getting a tank.
68
General Discussion / Re: 1.13/1.14
February 16, 2018, 04:31:23 am
Nope, that was when 1.13 and 1.14 were still separate updates. They've now been merged, but that means the technical update will arrive a little later, but the aquatic features will arrive a little earlier. No details on how much earlier that is exactly, but still.

https://minecraft.net/en-us/article/java-edition-technically-updated
69
General Discussion / Re: 1.13/1.14
February 15, 2018, 03:51:27 pm
We're resetting on this update anyways, so nothing will be spawning in your area. For the sake of it non-existing and all.
70
General Discussion / Re: Community
January 25, 2018, 04:07:45 pm
Glad we cleared that up.
71
General Discussion / Re: Community
January 25, 2018, 01:35:26 pm
As opposed to old water.
72
Whitelist application / Re: Whitelist Application
January 15, 2018, 02:00:46 am
Whitelisted. Welcome back!
73
General Discussion / Re: Community
January 05, 2018, 07:34:10 am
Quote from: Ellenoria on January 04, 2018, 08:39:47 pmI'm here :D
Personally I'd be down for a server reset once 1.13 or 1.14 comes out, I would love to start over and see a new spawn town grow but I know there are lots of new people here too with builds they'd like to finish, so I'm okay with playing on the same map too.

Probably 1.14. That update adds new terrain generation so it'd just be weird to reset the map an update before that.
74
General Discussion / Re: is the server dead?
December 27, 2017, 11:04:42 am
That's one of the major downsides of having a mostly adolescent/adult community: We don't have a lot of time. Activity is certainly lower than it used to be, but I wouldn't expect to see many other faces in the next week or so.
75
General Discussion / Re: Villager abuse
November 27, 2017, 04:15:58 pm
Stuff like that can be turned off separately in the server files. For example, all mobs can trample crops as well, which wouldn't happen if you turned mobGriefing off.