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Messages - dragginmaster

1
General Discussion / Re: respawning the end dragon
July 10, 2020, 02:58:26 pm
ok, good info thanks fish
2
General Discussion / respawning the end dragon
July 08, 2020, 02:54:57 pm
asking for a friend,

can we still do this or nah? place looks really purdy i'd hate for it to get damaged in the pursuit of a little adventure.
3
Claim your land / land claim / marker(s)
July 06, 2020, 07:59:13 pm
for draggin masters house

x -738 / y ~ / z -7599


also please claim and place a marker for stubby toe
x -60 / y ~ / z -7618

4
Community / Re: Custom Crafting!
August 19, 2018, 05:49:21 am
i was thinking of a recipe for a trident

iron bar | iron bar | iron bar
diamond  | iron block | diamond
emerald | iron block | emerald
5
i'd like to see some simple custom crafting like, turnin wool blocks into string, as you can turn string into wool blocks it'd be nice to be able to reverse that even if you get less string back than it takes to make a wool block
6
Announcements / Re: 1.13
July 25, 2018, 01:24:53 pm
i expected a longer wait.
7

it is quite possible to use an afk fish farm while not being afk.

8
General Discussion / Re: New Topic
July 13, 2018, 05:25:16 am
near as i can tell this is your only post on here.

edit:

in any post u make in the lower right of the box for it is a little menu that says more, within it is a modify option

click that, uncheck the box and then save the post.
9
are we doing the temp thing?
10
General Discussion / Re: 1.13/1.14
April 12, 2018, 12:41:06 pm
how often do they miss their vague targets?
11
General Discussion / Re: 1.13/1.14
March 31, 2018, 07:34:11 am
the nice thing about this server is that we often try new things, without them needing to be permanant

I liked the RPG map but we don't really do that any more.
12
General Discussion / Re: 1.13/1.14
March 21, 2018, 06:30:05 am
well if we are going to draw the line at vanilla then we don't need TP booths to areas away from spawn.

we need mob damage and fire spread turned back on.

if you build correctly you can still have nice things.

13
General Discussion / Re: 1.13/1.14
March 20, 2018, 02:40:36 pm
im not suggesting that any spawner be created that you could not find in game.

nor am I suggesting it be done without any work.

14
General Discussion / Re: 1.13/1.14
March 18, 2018, 06:59:25 am
I would like to propose an idea.

semi custom mob spawners.

1: you have to find and existing mob spawner.
2: you have to pay some sort of fee, what the fee actualliy is (i.e.5 diamond blocks) whether the fee goes to some sort of community thing or the fee simply gets burned up in lava, would be up for discussion

3: player can have a spawner converted to a mob spawner that is actually able to be found in game. i.e. convert a cave spider spawner to a skeleton, zombie or normal spider spawner.

15
General Discussion / Re: 1.13/1.14
March 05, 2018, 01:50:24 pm
Quote from: theribz on March 02, 2018, 04:57:40 ami saw Xisuma made a video about this terrain generating mod that looks amazing, maybe we could implement that?


https://www.youtube.com/watch?v=1VOdyYan-3g

i like that but I would want to wait until its been updated to the newest version