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Messages - rev_xpurple

106
General Discussion / Re: 1.13/1.14
April 13, 2018, 09:10:16 pm
Yep, I found one that is amazing.  Tons of islands and lots of ocean.  But, with enough mainland in places to keep people happy too.

I spent over 40 hours going through various seeds to find a good one :)
107
Whitelist application / Re: Whitelist application
April 13, 2018, 09:08:44 pm
You have been whitelisted.  You already know about the pending reset, so cool.
108
General Discussion / Re: 1.13/1.14
April 12, 2018, 11:06:25 pm
I'm super excited and we will have this rolled out just as soon as possible.
109
Whitelist application / Re: DerDiskrepant
April 11, 2018, 05:19:40 am
You have been whitelisted.  Be sure to read the rules.

Also, pending server reset when 1.13 comes out, so just a heads up.
110
General Discussion / Re: 1.13/1.14
April 10, 2018, 04:46:02 pm
Sadly, that may be the case at the rate things are going.  Anyway, till then enjoy the creative option for exploring the world or building massive structures that you would otherwise never bother with due to the crazy resources required.
111
General Discussion / Re: 1.13/1.14
April 02, 2018, 09:11:56 pm
As I've said before.  I'm totally cool with the spawn egg thing so players can change spawners.  But, it has to be expensive.

Should we hold a vote?

I ask, though it seems the general opinion seems to be no, but it might nice to make official.
112
Community / 1.13
March 28, 2018, 11:54:51 pm
WHY YOU TAKE SO LONG!  ARGH!
113
General Discussion / Re: 1.13/1.14
March 21, 2018, 11:51:58 pm
We appreciate everyone's input on this.  This was a topic brought up by one of our members as "could we do this?" and thankfully we are all able to discuss in a constructive way.  Thank you!
114
General Discussion / Re: 1.13/1.14
March 20, 2018, 11:00:56 pm
Rose: I totally understand your point.  The key point though being it has to be expensive in a non-farmable way.  Think of how long it would take to find 32 emerald ore :)
115
General Discussion / Re: 1.13/1.14
March 20, 2018, 03:52:53 pm
The mods have discussed this and this may totally be a thing.  Say, a villager at spawntown that sells spawn eggs (which you can put into a natural spawner of your choosing) in exchange for say 32 emerald ore.  You know, something that can't be farmed.

Thoughts?  Suggestions?

I don't want to make it too OP, or break the game.  But, the option for custom spawners also reduces server load, so there is that.
116
Whitelist application / Re: TopHatTyranny
March 20, 2018, 01:45:57 am
Also, please note that there is a pending map reset when 1.13 comes out.  Just a heads up.
117
General Discussion / Re: 1.13/1.14
March 20, 2018, 01:42:36 am
I'm not sure what to say on custom mob spawners.  That is quite OP.  But, I'll bring it up with the other mods anyway.
118
General Discussion / Re: 1.13/1.14
March 16, 2018, 03:31:54 am
I can't give you specifics, but there are fun things planned :)
119
General Discussion / Re: 1.13/1.14
March 15, 2018, 04:44:34 pm
As for teleportation.

I like the idea of having a main spawn city, and then four other smaller spawn cities like we do now.  I would be ok with having teleport blocks to and from those locations.

As for personal teleport blocks, I would prefer to avoid it as fish says, it removes the vanilla feel.

120
Oh, yeah.  I got him.